This is a ranking page for the hero Fjorm - Gleaming Ice Pair from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ice Tribe Fjorm.
Heroes With the Same Name | |
---|---|
Fjorm | New Year Fjorm |
Bridal Fjorm | Ascended Fjorm |
Summer Fjorm | Ice Tribe Fjorm |
List of Contents
- Rating and Basic Information
- Best IVs
- Best Builds
- Stats
- Roles, Strengths, and Weaknesses
- Should you Unlock Potential?
- List of Skills
- Community Feedback
- How to Obtain / Illustrations / Voice Actor / Quotes
- Related Guides
Special Heroes - Icy Invitation Featured Heroes | |||
---|---|---|---|
Ice Tribe Thea [9.5/10] | Ice Tribe Fjorm [9.5/10] | Ice Tribe Felicia [9.0/10] | Ice Tribe Flora [8.5/10] |
Ice Tribe Fjorm Rating and Basic Information
Overall Rating | 9.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) | S (▶Reroll Ranking) |
Ranking (including Inherit Skill) | S (▶FEH Tier List) |
Fjorm - Gleaming Ice Pair: Basic Information
Color / Weapon Type / Move Type | Blue/Lance/Armored |
---|---|
Rarity | 5 Star |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, true damage reduction, a Null Follow-Up effect, and 7 HP healing per attack to unit, and neutralizes unit's penalties and ranged foe's effects that prevent unit's counterattacks. ・Exclusive Special grants unit a Distant Counter effect, reflects damage dealt by ranged foes, and neutralizes foe's non-Special damage reduction. ・Duo Skill applies 【Divine Vein (Ice)】 terrain to unit's space and nearby spaces for 2 turns. |
Ice Tribe Fjorm Skills at 5★
Ice-Crystal Spear Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit x 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), neutralizes penalties on unit, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). If foe with Range = 2 initiates combat, neutralizes effects that prevent unit's counterattacks during combat. |
Dual Ice Mirrors When Special triggers, if foe is 2 spaces from unit, reduces damage from foe's attacks by 40%. After Special triggers, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat; min 40% of unit's Res) and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills for that attack (resets at end of combat). Unit can counterattack regardless of foe's range during combat. |
Deluge Boost 3 |
Shield Fighter If foe's attack can trigger unit's Special, triggers the following effects during combat: grants Special cooldown count-1 to unit before foe's first attack; if foe's first attack triggers the "attacks twice" effect, grants Special cooldown count-1 to unit before foe's second strike as well; grants Special cooldown count-1 to unit before foe's first follow-up attack. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 7. Each Special trigger is calculated as a separate activation. |
A/S Far Save 3 If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
Ice Tribe Fjorm's Duo Skill Effect
Duo Skill |
---|
Applies 【Divine Vein (Ice)】 to unit's space and spaces within 2 spaces of unit for 2 turns (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domains). (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1
Duel |
---|
If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Ice Tribe Fjorm Best IVs
Recommended IVs
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (21) | ★★★★☆ | |
Atk (15) | ★★★★☆ | |
Spd (8) | ★★★★★ | |
Def (13) | ★★★☆☆ | |
Res (7) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
+Spd / -HP
The best IVs for Ice Tribe Fjorm are +Spd and -HP. Fjorm's Spd is among the highest in the game at base 47, increased to base 51 with a superboon. Fjorm can utilize her high Spd to prevent follow-up attacks from the fastest metagame foes, increasing her survivablity by a significant margin.
As a tank unit, all of Ice Tribe Fjorm's stats are quite important. We recommend taking HP as a bane as it is the easiest stat to patch up through blessing bonuses and summoner support.
+Spd for a +10 merge
We recommend +Spd when merging Ice Tribe Fjorm up to +10 to ensure her foes do not outspeed her and create follow-up attacks.
Ice Tribe Fjorm Best Builds
Far Save Tank Ice Tribe Fjorm
HOT | |
---|---|
: Ice-Crystal Spear : Pivot : Dual Ice Mirrors : Emblem Ike | : Deluge Boost 3 : Shield Fighter : A/S Far Save 3 : Spd/Res Form 3 : - |
How to Use, Explanation
Ice Tribe Fjorm's base kit is already good enough to perform well as a Far Save tank. Emblem Ike adds an additional layer of damage reduction to Fjorm's multiple damage reduction sources, making her even bulkier.
Source Heroes for All Skills
Ice Tribe Fjorm Stats
Stat Rankings
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
207 | ||
HP | 43 | Rank: 184/1141 |
Atk | 42 | Rank: 252/1141 |
Spd | 47 | Rank: 3/1141 |
Def | 35 | Rank: 227/1141 |
Res | 40 | Rank: 77/1141 |
Stat Values
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 53 | 63 | 51 | 40 | 44 | 251 | Lv.40 +10 | 48 | 47 | 51 | 40 | 44 | 230 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 50 | 46 | 51 | 39 | 44 | 230 |
+Atk Lv.40 +10 | 47 | 50 | 51 | 39 | 44 | 231 |
+Spd Lv.40 +10 | 47 | 46 | 55 | 39 | 44 | 231 |
+Def Lv.40 +10 | 47 | 46 | 51 | 42 | 44 | 230 |
+Res Lv.40 +10 | 47 | 46 | 51 | 39 | 47 | 230 |
Stats at Lv 40
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 48 | 58 | 47 | 35 | 40 | 228 |
5★ Lv.40 | 43 | 42 | 47 | 35 | 40 | 207 |
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 21 | 31 | 8 | 13 | 7 | 80 |
Stat Comparison of Similar Heroes
Hero | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
Ice Tribe Fjorm | 43 | 42 | 47 | 35 | 40 | 207 |
Ascended Amelia | 45 | 46 | 46 | 37 | 33 | 207 |
Valentine's Ephraim | 47 | 48 | 17 | 48 | 41 | 201 |
Winter Edelgard | 46 | 47 | 17 | 47 | 44 | 201 |
Ninja Zelgius | 49 | 47 | 16 | 47 | 42 | 201 |
Vigarde | 46 | 47 | 30 | 44 | 29 | 196 |
Gilliam | 47 | 44 | 21 | 48 | 35 | 195 |
Cervantes | 50 | 45 | 31 | 44 | 25 | 195 |
Pirate Surtr | 45 | 45 | 16 | 44 | 36 | 186 |
Gatrie | 47 | 42 | 17 | 44 | 35 | 185 |
Winter Hilda | 44 | 39 | 38 | 37 | 26 | 184 |
Benny | 48 | 35 | 23 | 44 | 34 | 184 |
Valentine's Rudolf | 46 | 43 | 21 | 41 | 29 | 180 |
Forsyth | 47 | 40 | 20 | 39 | 33 | 179 |
Fallen Hardin | 45 | 34 | 28 | 36 | 32 | 175 |
Valentine's Eliwood | 47 | 38 | 32 | 29 | 29 | 175 |
Brave Hector | 48 | 37 | 22 | 39 | 28 | 174 |
Kjelle | 47 | 40 | 22 | 37 | 28 | 174 |
Winter Ephraim | 45 | 41 | 23 | 36 | 29 | 174 |
Winter Robin | 45 | 35 | 34 | 35 | 25 | 174 |
Valbar | 49 | 35 | 25 | 38 | 26 | 173 |
Picnic Lukas | 51 | 37 | 21 | 42 | 22 | 173 |
Gwendolyn | 49 | 30 | 24 | 38 | 28 | 169 |
Effie | 50 | 40 | 22 | 33 | 23 | 168 |
Note: Stats bonuses from skills are not taken into account.
Ice Tribe Fjorm Roles, Strengths, and Weaknesses
Ice Tribe Fjorm Roles
Fjorm - Gleaming Ice Pair Roles | |||
---|---|---|---|
Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized | Resplendent |
Ice Tribe Fjorm is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Ice Tribe Fjorm Strengths
Ice-Crystal Spear is a powerful defensive weapon
Ice Tribe Fjorm's Ice-Crystal Spear grants her up to Atk/Spd/Def/Res+14 based on number of nearby allies, damage reduction equal to 20% of her Spd, penalty neutralization, a Null Follow-Up effect, 7 HP healing per attack in combat, and a Null C-Disrupt effect against ranged foes.
While none of the effects provided are gamebreaking on their own, when combined into one weapon, it makes Ice Tribe Fjorm a very capable enemy phase unit, especially because of the rest of her kit.
Dual Ice Mirrors grants Distant Counter and reflects damage against ranged foes
Ice Tribe Fjorm's exclusive Special Dual Ice Mirrors has a built-in Distant Counter effect, allowing Fjorm to retaliate against ranged foes.
The Special trigger itself has 2 cooldown (1 when equipping Ice-Crystal Spear) and grants non-piercable 40% damage reduction against ranged attacks.
After Dual Ice Mirrors has triggered, Ice Tribe Fjorm's next attack deals bonus damage equal to the total damage reduced, with a minimum bonus damage of 40% of Fjorm's Res, and this boosted attack also fully pierces through her foe's non-Special percentage-based damage reduction effects.
Shield Fighter massively buffs defensive Specials
Ice Tribe Fjorm comes with the new inheritable skill Shield Fighter, which is a higher tier version of Hardy Fighter 3.
Shield Fighter inflicts Atk/Spd-4 on Ice Tribe Fjorm's foe during combat and grants Fjorm Special cooldown count -1:
- before her foe's first attack,
- her foe's second strike (if they have a brave effect),
- and her foe's first follow-up attack
With Dual Ice Mirrors equipped, against ranged foes, Shield Fighter allows Ice Tribe Fjorm to trigger Dual Ice Mirrors for each of her foe's attacks, with the sole exception being her foe's fourth attack if they have a brave effect.
Shield Fighter also allows defensive Specials like Pavise, Aegis, and Ice Tribe Fjorm's Dual Ice Mirrors to trigger twice per activation, and then reduces an additional 7 damage after those triggers. Each Special trigger is counted separately.
This effect turns Dual Ice Mirrors into a defensive Special that reduces damage from ranged foes by 64%, and then reduces that damage further by an additional 7, making Ice Tribe Fjorm one of the best Far Save tanks in the entire game.
Duo Skill creates 【Divine Vein (Ice)】 terrain for 2 turns
Ice Tribe Fjorm also has a Duo Skill which creates 【Divine Vein (Ice)】 terrain on her occupied space and all spaces within 2 spaces of her for 2 turns.
This Duo Skill can create a huge roadblock for her foes, making it difficult for them to approach your team and attack, especially in game modes like Summoner Duels where there are limited actions per turn and every action is critical.
Ice Tribe Fjorm Weaknesses
Weak to Armor Effective Weapons
Ice Tribe Fjorm takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Heroes with Effective Skills
Should you Unlock Potential?
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Fjorm - Gleaming Ice Pair Only Appears as a 5 Star Hero!
Fjorm - Gleaming Ice Pair only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Fjorm - Gleaming Ice Pair if a 4 Star version is released!
Unlock Potential Tier List
Ice Tribe Fjorm - List of Skills
Weapons
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
Iron Lance | 6 | 1 | No Effect | 5★ |
Steel Lance | 8 | 1 | No Effect | 5★ |
Silver Lance | 11 | 1 | No Effect | 5★ |
Ice-Crystal Spear | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit x 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), neutralizes penalties on unit, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). If foe with Range = 2 initiates combat, neutralizes effects that prevent unit's counterattacks during combat. | 5★ |
Assists
This Hero has no Assist skills that can be learned.
Specials
Skill Name | Effect | Learned At |
---|---|---|
Holy Vestments | (Cooldown Count = 3) Reduces damage inflicted by attacks from foes 2 spaces away by 30%. | 5★ |
Sacred Cowl | (Cooldown Count = 2) Reduce damage inflicted by attacks from foes 2 spaces away by 30%. | 5★ |
Dual Ice Mirrors | (Cooldown Count = 2) When Special triggers, if foe is 2 spaces from unit, reduces damage from foe's attacks by 40%. After Special triggers, unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat; min 40% of unit's Res) and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills for that attack (resets at end of combat). Unit can counterattack regardless of foe's range during combat. | 5★ |
Passives
Skill Name | Effect | Learned At |
---|---|---|
Water Boost 1 | At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+2 during combat. | 5★ |
Water Boost 2 | At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+4 during combat. | 5★ |
Water Boost 3 | At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+6 during combat. | 5★ |
Deluge Boost 3 | Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Spd/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 5★ |
Hardy Fighter 1 | Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice. Each Special trigger is calculated as a separate activation. | 5★ |
Hardy Fighter 2 | Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-1. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. Each Special trigger is calculated as a separate activation. | 5★ |
Hardy Fighter 3 | Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. Each Special trigger is calculated as a separate activation. | 5★ |
Shield Fighter | Inflicts Atk/Spd-4 on foe during combat. If foe's attack can trigger unit's Special, triggers the following effects during combat: grants Special cooldown count-1 to unit before foe's first attack; if foe's first attack triggers the "attacks twice" effect, grants Special cooldown count-1 to unit before foe's second strike as well; grants Special cooldown count-1 to unit before foe's first follow-up attack. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 7. Each Special trigger is calculated as a separate activation. | 5★ |
A/S Far Save 1 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+1 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. | 5★ |
A/S Far Save 2 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. | 5★ |
A/S Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. | 5★ |
Ice Tribe Fjorm as a Source Hero
Value of Skills | ★★★★★ |
---|
Ice Tribe Fjorm comes with Deluge Boost 3, Shield Fighter, and A/S Far Save 3 as inheritable options.
Shield Fighter should be the priority skill to inherit from her base kit, as it is an incredibly powerful skill to equip to your Savior tanks.
List of Source Heroes | The Best Fodder Units |
Community Feedback
How would you rate Ice Tribe Fjorm?
Top tier hero. Must summon. 8
Votes
Summon if you need his/her hero archetype. 2
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 0
Votes
If you have feedback about this hero page, let us know in the comments section below!
How to Get Ice Tribe Fjorm / Illustrations / Voice Actor / Quotes
How to Get Ice Tribe Fjorm
Obtained through a Special Summoning Event!
Ice Tribe Fjorm is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Event Name | Focus |
---|---|
Icy InvitationSpecial Heroes Summon | Ice Tribe Felicia Ice Tribe Thea Ice Tribe Flora Ice Tribe Fjorm Starts:09/06/2024Ends:10/05/2024 |
Current Focuses and Which You Should Pull From
Voice Actor and Illustrator Information
Voice Actor (English) | Heather Watson with Anairis Quiñones |
---|---|
Illustrator | Kousei Horiguchi |
Appears In | Fire Emblem Heroes |
Illustration
|
FEH: Related Guides
Special Heroes: Icy Invitation
Heroes from Special Heroes - Icy Invitation | |||
---|---|---|---|
Ice Tribe Thea [9.5/10] | Ice Tribe Fjorm [9.5/10] | Ice Tribe Felicia [9.0/10] | Ice Tribe Flora [8.5/10] |
See All Blue Heroes
▶︎Return to the Blue Heroes Page
All Types of Blue Weapons
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |